![]() ![]() People who have generated higher quality landcover and terrain for custom sceneries from multiple sources should keep in touch with WS 3.0 development to get their contributions in the next world build. For example, a landcover shapefile server. It is intended for there to be a way to contribute improvements back to a central source. Contributing land cover and terrain data currently used in custom sceneries to the central repository when it's established in future will help get work into WS 3.0. Status of next world-build of scenery: World Scenery 3.x: There is ongoing work towards the next world build - see the the World Scenery 3.0 roadmap.To help with the WS 3.0 effort contact the team via the " fg-devel" mailing list. For more information see the World Scenery 3.0 Roadmap. A prototype of the world scenery technology is available in the FlightGear next branch, and an example scenery for the current prototype is available (March 2021). Status of next generation of scenery technology: World Scenery 3.0: There is ongoing work being done towards WS 3.0 which will use Virtual Planet Builder (VPB) toolchain from the Open Scene Graph project, whose scenegraph is already used in Flightgear.A lot of old pre-world scenery 2 should be obsolete. All of Europe currently has high resolution terrain from CORINE data. Status of terrain in Terrasync: Terrasync scenery which is automatically downloaded has high resolution terrain.Some of the output of projects like Hawaii terrain has already been integrated into Terrasync. This a partial list, search the scenery forum for details. ![]()
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